Over the past decade, I’ve had the privilege to work with some incredible people & organisations. Here’s a summary

Product Designer / ConsenSys

August 2018 - Present

ConsenSys is a global formation of technologists and entrepreneurs working to enable adecentralized world. Our venture production studio is focused on building and scaling tools andenterprise software products powered by Ethereum. Our mission is to use these solutions topower the emerging economic, social, and political operating systems of the planet.

Head of Design / Showtime Analytics

May 2017 - July 2018

Showtime Analytics is a data analytics platform built to collate and analyse data for the cinema industry. As Head of Design, I led the product design capabilities of the company. My role sat between the business, product, technical and design teams, encompassing the full life-cycle of product development. I oversaw the analysis and scoping of product requirements, the ideation and development of features, and all aspects of the product design - from prototyping and UX, to high fidelity UI, to the validation and documentation of all design output. A major focus of my role was the development of design methodologies and processes within the team and the advancement of these practices within the wider organisation.

Design Lead / Bank of Ireland

September 2016 - March 2017

The Bank of Ireland Customer Experience department is a fledgling team created to drive innovation and transform customer experience within Ireland’s largest bank. The team endeavours to place user needs at the heart of all their interactions. As Design Lead, my role was to advance the role of design within the organisation - to insert design thinking as an inherent way of working, to raise standards and to create experiences that will fundamentally change how customers perceive and interact with the bank. 

Lead Product Designer / Leveris

September 2014 - August 2016

Leveris is creating the banking applications of the future - I led the team of designers building them. As lead designer, I was responsible for the delivery of the product design and user experience of a full suite of consumer and enterprise apps. Working in close collaboration with senior stakeholders from strategic, technical and operational teams, we conceptualised and implemented a fully digital online banking platform. I oversaw the creation of all products, from initial brainstorming through to prototyping and final product delivery. Mentoring other designers closely, we created a comprehensive design language alongside a robust framework for the products’ design and usability standards.

UI Designer & Developer / Self-employed

February 2012 - September 2014

Working with tech startups, design agencies and SMEs, I helped clients build effective and engaging user experiences through the delivery of bespoke websites and applications. I worked on an extensive range of assignments, from small microsites to full app launches. Key to the success of these projects was the ability to integrate quickly with existing product teams - to adapt to their processes and standards, while at the same time offering fresh insights and approaches. As well as onsite client engagements, I also worked on remote projects encompassing web design and development, branding and identity creation and graphic design.

Lead Digital Designer / The Web Summit

February 2013 - May 2014

The Web Summit is a global technology conference delivering events across Europe, Asia and the United States. I joined the company as it embarked on its expansion from local tech event to international powerhouse. As lead designer, I oversaw the creation and management of all the company’s digital products. This included mobile and web applications as well as a full suite of event websites. Working closely with the executive team, my role encompassed UX, design, web development, and the overall creative direction of all The Web Summit’s digital collateral.

User Interface Designer / Jolt Online Gaming

October 2009 - February 2012

Jolt Online Gaming is a publisher of online free-to-play games. As UI designer, my role spanned the full life cycle of game production - collaborating with game designers to determine and develop features, creating user flows and wireframes, defining UI and interaction design, and writing front-end code. I also led the branding and marketing efforts of both the individual game titles and the parent company, creating and maintaining brand guidelines, websites and marketing collateral.

Graphic Designer / Ecstatic

December 2007 - June 2008

Ecstatic is a full-service design and creative studio in Vancouver, Canada, specialising in brand communication, graphic design and web development. I joined the team in an internship capacity but was promoted to a full staff position within a few weeks of starting the role. During my time at Ecstatic I worked on marketing campaigns, branding, identity design and web development. Working directly with the creative director, I rapidly developed my design skills, whilst at the same time gaining invaluable experience and insights into the workings of a creative design agency.